Tales of Zestiria Walkthrough

Tales of Zestiria Walkthrough

Table of Contents

Tales of Zestiria Walkthrough

The Tales of Zestiria walkthrough is here for you! This is the seventh game in the Tales series and is the 20th anniversary title. The game was released in Japan and was later ported over to PS4 for western release. The game features visuals from the first two Tales games, a battle system similar to the previous Tales games, and multiple character designers. The anime sequences were created by ufotable.

‘Simple’ difficulty level

There are several ways to advance your character through the game. The first is to level up, which means using more powerful equipment and skills. The second is to improve your HP. In addition to this, you should try to find gear with multiple skills. It can help you if you’re losing HP too quickly. Lastly, a higher HP total will help you if you’re losing Grade too quickly. In addition, you should use combos for bosses to get better gear and increase your HP total.


If you are looking for a walkthrough for Tales of Zestiria, this article is for you. This action role-playing game is available on the PlayStation 3. In it, you’ll take on the role of a legendary warrior and battle your way through various locations in Zestiria. The game features a large open-world and three-dimensional characters. Each character has a full voice and representation, and you can interact with them by using different moves and abilities.

As for the combat in Tales of Zestiria, the game features a Linear Motion Battle System (LMBS) and Fusionic Chain LMBS. Unlike other games, the game does not have a separate battle screen. Instead, battles take place in the same open-world space and environments as exploration. Features and topography in a particular area can affect a character’s fighting abilities, and it is possible to use preemptive attacks to gain an advantage over an opponent.

Combat system

Unlike other RPGs, Tales of Zestiria’s combat system is not based on a single, static battle mechanic. Players can modify the equipment they use in combat and also customize artes to better exploit enemies. There is also a progression system in the game, which helps players gain skills and experience. But the combat system does have some problems. Let’s look at a few of these problems.

The combat system is designed to be both intuitive and challenging. There are three types of attacks: ranged attacks, melee attacks, and spells. Each spell has its own range, and its effect will spread to all enemies within its range. This system can be frustrating for players with limited stamina. To compensate for this, the game includes several spells that help players make the most of their abilities. The spells can also be stacked for better damage reduction.

In Tales of Zestiria, the combat system is based on the Spirit Chain system. Your character’s attack power is determined by the amount of Spirit Chains (SC) they possess. The Spirit Chain Gauge is a small, blue bar in the lower right corner of your screen, under your health bar. By accumulating SC, you can use special attacks. However, special attacks are slower to execute and cannot be chained.

Despite the streamlined combat system in Tales of Zestiria, it remains an important part of the game’s experience. Players can use their skills to improve their abilities and overcome their opponents. They can also use weapon skills, which can improve the damage they deal to enemies. Lastly, combat in Tales of Zestiria is a fun game that allows players to spend their time playing it.


There are a number of sub-events in Tales of Zemtiria that are available to complete. These events are indicated by purple stars on the world map and are described in conservation topics. After locating the Lost Katz on Hexen Isle, you can go to the southeastern portion of the kingdom to obtain the ingredients needed for the Omega Elixir. The ingredients for this elixir are Long Dau Dust and Armadillo.

To get to the first sub-event, you need to collect several Normin. You can do this in two different ways: talk to the seraph in Lohgrin, or battle a Level 54 Pill Bug inside the Trizolde Cave. In addition, you need to speak to Dyle at the Gilione Inn in southern Lastonbell in order to receive the Iris Gem.

There are several different ways to complete the game, but you can also make your own walkthrough by looking up each event in the Game Guide. It’s best to check the walkthrough for a specific chapter, but in general, you can skip ahead if you know how to access the next area. There are a variety of sub-events in Tales of Zestiria, and you can use this information to plan your next move.

Using seraphs

In Tales of Zestiria, the seraphs represent the four elements: fire, earth, wind, and water. To change your Seraphs in battle, use the D-Pad to switch between the different types. Some battles are better suited for a particular element, such as water, while others will be more effective with fire. You can also switch between Seraphs while you’re unconscious. You’ll recover your health when switching between them.

Seraphs can be mained in teams or individually. If you’re going solo, Mikleo is a great choice, as his staff skills and crowd control spells shine. The wait period between armatization isn’t too long, though; they also auto-revive human characters. The wind seraph also has nice spells. In group fights, however, it’s best to use your other characters.

Having a vessel to house your seraphs is essential in the game. Seraphim can’t see human enemies, so you need a vessel to house them. A seraph can’t survive on its own; therefore, they need a human host in order to survive. Using seraphs in Tales of Zestiria will make your life easier!

Despite their ability to transform into various forms, the Seraph is generally invisible to humans. However, they can be seen by the person wearing them. As a result, Sorey is able to fight the evil that is present in the world, while Lailah helps him stop him. Eventually, Sorey joins Rose and Lailah, who is also a seraph. They discover a mysterious phenomenon near the sanctuary, and Sorey urges Dezel to stop.

Sorey can see the presence of the Seraphs because she grew up alongside them. She is able to see the malevolence, but not the seraphim themselves. In fact, most of humanity doesn’t know they exist. Even though there are temples dedicated to the Seraphim, the majority of people are completely oblivious to their presence. However, Sorey has a personal relationship with his seraphs and can easily interact with them.