KSP How to Transfer Fuel?
The In/Out buttons will appear when you right-click the two tanks you wish to switch between while holding down the Alt key. You must choose them in order for the transfer to continue; otherwise, it will halt, changing your centre of mass as it does so. You most likely saw a screenshot of a mod, most likely the Quantum Fuel Transfer.
To transfer fuel, you’ll need to dock your vessel. It can be done with docking ports for both vessels or using a “grabbing unit” or”claw” or “claw” that is located on the one. Additionally, you will need to complete at least one facility update for science back to Kerbal Space Center. Kerbal Space Center to enable the transfer of resources.
After your vessel is docked, click right on the source and tanks for your destination while pressing Alt, and then press the buttons In/Out to transfer the fuel as required.
If docking both vessels isn’t feasible, then you could use a small rover or spaceship to move the fuel.
Concerning the yellow pipe, it’s only capable of connecting components of the same vessel. So it is not able to transfer fuel from vessels. However, when you have tanks that are part of the vessel, the pipe isn’t required with resource transfer. The purpose of the pipe is to let engines get fuel in tanks that they could not otherwise.
If you prefer to use a pipe to transfer fuel and are playing around with mods, this Kerbal Attachment System mod has pipes that can be used to accomplish this.
Where is the ideal location to place an area for refueling in the Kerbal Space Program for vessels departing from the Kerbin space program?
Low Kerbin orbit, hands down. Another option could be the Minmus orbit. However, you should only think about it if mining is taking place there, and then you might want to consider installing a refueling station at LKO and then making the journeys to Minmus to replenish.
- OPTION 1: Equatorial Lower Kerbin Orbit
- LKO is the initial stage of any mission that starts that departs from Kerbin (save for the arduous direct injection; however, we’re not thinking of Refueling the mind at the moment).
- Because of the Oberth effect, this is the point from which you’ll want to start your burns for ejection. That’s the last place you must be before establishing an upward trajectory towards the final destination. There is no other location between Kerbin and, for example, Jool. Sure, you might use Mun and Eve to help with gravity; however, you will not stop there. Any other method or intermediate stop on any other stable orbit, where stations could be is inefficient, which means you’ll use more fuel in the long run (refueling stations from Kerbin could also be unwise). If the orbit is the final destination, it’s not a station for refueling for every vessel that leaves the Kerbin system. It’s only for those heading to, for instance, Jool.
- Regarding altitude, 80-100km is ideal when you’re obsessed with efficiency. A little above 120 km is excellent if you’re looking for an enjoyable time-warp and more convenient rendezvous. IRL Space stations are set at 120+ km instead of barely since there is still high-speed drag on the low-earth orbit and higher lowers the altitude at which adjustments are required to produce.
- The causes of equatorial are numerous, but it is too long and difficult to list them all. There are a few instances in which you need inclined interplanetary ejections. However, it is possible to create them from an equatorial orbit with not any loss.
OPTION 2 : Minmus/Mun Orbit
As we’ve said before, orbiting Minmus is energy waste, so it’s better to send fuel tanks there instead of LKO.
- However, if you own a mining facility in Minmus, it is possible to get fuel in the low Minmus orbit almost free. Minmus is a far better location than Mun for a mining facility for interplanetary travel due to the smaller gravity. Mining posts on Mun, similar to any other heavy body, must be reserved for Mun-specific missions only. Technically it is possible to send fuel for free to space via Mun; however, aside from wasting even more (if you’re concerned about ecology), Pinpoint landing is a lot more complicated than on Minmus, which is an easy task (and you’ll repeat it many times, and you could be wise to make your life easier).
- Minimum orbit is also an ideal alternative to Mun’s because Minmus orbit is only marginally further DeltaV in terms of distance (about 100-200m.s^-1 from 1000 IIRC. You can also use Mun’s orbit to help you). Mun to help you) It is also much simpler to orbit because it is farther and is easier to exit due to its smaller size.
In the 1st option, you’ll need more fuel in general, But what is important is how much fuel you require following the free refill about Minmus.
Because of this Oberth effect, it’s unclear whether you require more fuel for Duna from Minmus than Kerbin. As a result, you may need to slow down to an eccentric orbit to bring your ejection near Kerbin.
If so, Minmus probably wins one more point than Mun since it’s easier to move from a circular orbit that is higher to an eccentric one, even though it may seem. It’s unclear and needs to be tested, as Mun is a different orbit with its Oberth effect, which means that switching from Mun to Duna is likely to cause an ejection. Occurs right from Mun (timed to benefit from the speed of Mun about Kerbin).
If Minmus Orbit or Mun Orbit or Kerbin Minmus excentric Orbit and Kerbin low orbit are the most suitable location to perform an Ejection burn requires tests (or computing). It will depend on the body you want to target and should be the most crucial element in your choice.
In all likelihood, the ejection process out of Minmus is more complex, making it more difficult (if you must decelerate close to Kerbin first) than the ejection process from Kerbin.
The most significant drawback is that you’ll lose around ten days to get to Minmus, possibly ten additional days to get back to Kerbin, and perhaps 20+ days waiting until Minmus is in the proper location to perform your Ejection Burn.
The Mun station, despite offering efficiency but also practical drawbacks, as previously mentioned, is just a few hours away from Kerbin and its orbital time is six days. In addition, Mun Orbit does not have a tilt. This means that maneuvers from a Mun station, particularly time, can be much more straightforward.
OPTION 3: LKO refueling station, Mun/Minmus mining post
If Option 2 isn’t viable, you may opt for Option 1. Suppose you’d like to fuel your station using mining posts rather than Kerbin. In that case, you could put a mining station at Minmus (or Mun, but I’d recommend Minmus, which is the same as what I mentioned above) and travel between the mining station to the refueling station.
There may exist an intermediary fuel post space around Minmus. The vessel that travels between LKO and Minmus is space-born, which means it can utilize high-efficiency low-thrust engines, such as nuclear or ion engines. The journey between Minmus towards LKO is inexpensive (200-300m.s^-1?) because you can use aerobraking. The route between LKO to Minmus should be about 1000m.s^-1, possibly using Mun assist, but not necessary.
This method of dividing tasks is excellent because it makes trips simpler (compared to the alternative) and with as few bodies as you need to consider when looking at the timing of launch windows.
OPTION 4: Gate orbit refueling station, Mun/Minmus mining post
The closer you are to Kerbin, the more powerful Kerbin is, the greater the Oberth effect; however, the further away from Kerbin, the more energy you’ve got. Gate orbits maximize these two factors. That is, it’s the circular orbit that an interplanetary transfer can be the lowest cost.
You’ll need to get to the gate orbit to begin with, to complete the gate orbit. The overall cost will be higher, which means that, for a single mission, you’ll use more fuel than you would with the LKO departure. But if there’s an option to refill your station at a lower price per pound than the spacecraft (e.g., through fueling stations, or by using scale savings using supertankers) or if you’re using the interplanetary ship often and the gate orbit is available, it allows you to save money through the launch of more minor.
One of the significant issues with gate orbits is that there are numerous of them, each for the targeted bodies (arguably one for two by symmetry). The further the body is, the smaller the Gate orbit; therefore, Kerbin-Eve and Kerbin Duna gate orbits, for instance, are approximately identical). 2.5Mm (2500 kilometers) appears to be an acceptable middle ground when you are planning to build just one station.
Is it Possible to Cheat in Kerbal Space Program?
You might be wondering: Is it possible to cheat in KSP? You can transfer resources like fuel, ore, and more from one player to another. This guide will teach you how to transfer resources in KSP. If you’re still unclear, read on to learn about the different cheats available in the game. In addition, we’ll talk about how to mine ore in KSP.
Is it possible to cheat in ksp?
The Kerbal Space Program (KSP) features three different game modes. The science mode allows players to conduct scientific experiments without worrying about funds, contracts, or reputation systems. Players can obtain science by right-clicking on their fuel tanks or holding alt while in the game. Once you’ve acquired a certain amount of science, you can start the game over and continue your experiments without worrying about your fuel.
The Reaction Control System is the most common way to cheat in KSP. The Reaction Control System allows you to set orbit and use the object thrower to slow down your flight. You can also use the cheat menu to hack gravity and get more science, money, and kerbals. However, there are some things you shouldn’t do while cheating. Be careful not to get caught! However, be careful because this technique can get you banned or worse.
Is it possible to transfer resources to ksp?
I’m often asked, “Is it possible to transfer resources to KSP?” The answer is yes! But it’s not always easy. First, you’ll need to know your resources in KSP. You can do this by using the KSPedia. The KSPedia is the built-in manual for the game. You can find detailed information on each part of the game.
Is it possible to mine ore in ksp?
Ore is an in-game resource that is obtained from solid surfaces. It cannot be loaded into containers, so mining it will decrease its mass. The game allows you to use scanners to find ore, but this does not work on Kerbol and Jool, as you can’t drill on these planets. If you want to mine ore, you must be near the asteroid. After you mine ore, you will need to store it in a Large, Small, or Radial Holding Tank.