How To Unlock Treasure Pods In Slime Rancher
Slime Rancher players are on a quest to collect all of the Treasure Pods scattered across the planet, but they’ll need the Treasure Cracker to find and unlock them. Obtaining the basic Treasure Cracker is straightforward, as purchasing the lab is the only prerequisite. The Treasure Cracker will be ready to use after a day or two and may be found in the Vacpack Upgrades.
Players will be able to open the green Treasure Pods found throughout the planet, but not the other two types of pods. The Treasure Cracker will need to be updated for those, and you’ll have to go through many extractor cycles to do so. At this time, the actual quantity is unknown, but it is recommended that you aim for 100 because it will assist you in achieving the following improvement. Players can start unlocking the blue-colored Treasure Pods with the second upgrade.
The third and final Treasure Cracker upgrade necessitates the second upgrade and approximately 200 extractor cycles, so aim for 100 with the second upgrade. 200 cycles estimate how long it will take to unlock the most sophisticated upgrade, although it should be around that number. The black Treasure Pods in Slime Rancher can be unlocked after this upgrade is completed. The only thing left to do now is located them all.
That’s all there is to getting a Treasure Cracker in Slime Rancher. Keep an eye on Twinfinite for updates on Slime Rancher.
Beatrix LeBeau, a courageous young rancher who leaves Earth for a life on the ‘Far, Far Range,’ a thousand light-years away, where she makes a living herding slime, is the protagonist of Slime Rancher.
With a can-do attitude and plenty of grit, Beatrix attempts to establish a claim, build a fortune, and avoid the continuing threat posed by the rolling, jiggling avalanche of slimes around every turn and her trusty backpack.
In an open universe, the game is played from a first-person perspective. Beatrix LeBeau is a rancher who relocates to the Far Far Range, a planet far away from Earth, to pursue her dream of being a “slime rancher,” which requires creating a ranch and crossing the Far Far Range to gather, raise, feed, and breed slimes. Slimes are gelatinous living entities that come in various sizes and shapes.
The central economic part of the game revolves around feeding slimes the right foods to create “plorts,” which can then be sold for Newbucks, which can be used to upgrade the rancher’s equipment or farm structures. Slimes will only eat one of three types of food: fruit, vegetable, or meat, except the basic pink slime. Slimes have a favorite food, and if they consume it, they will create twice as many ports as usual.
The user moves the avatar across different environments, sucking up slimes, food, employing their vacuum tool, and plorts (called a “Vacpack,” a portmanteau of vacuum and backpack).
They may only keep a certain number of products and item categories at a time, and they must return to their ranch to discharge them before collecting more. The player must purchase and improve various enclosures and farms to home their slimes and store their food.
Aesthetic enhancements to the character’s residence, Vacpack, and the ranch itself is also possible. Several varieties of slimes can be connected and grown by feeding them a plort from another species, allowing them to create two plots (known as “Largo” in-game).
If a slime eats a third port that isn’t from either of the slime species, it’s paired with and transforms into an angry, malicious black slime known as the “Tarr,” which devours all other slimes in its vicinity and can hurt the player. Pumping fresh water from ponds and springs can be used to splash and dissolve Tarrs.
Slimes in the game have a variety of abilities, ranging from simple ears, wings, and tails to the ability to teleport or grasp a chicken via a vine that rises from the ground. Docile (non-feral), dangerous, non-farmable, and feral slimes are some of the slime varieties available in the game. The majority of slimes also have a Gordo form. Gordos are exceptionally giant slimes that can’t move about as quickly as ordinary or Largo slimes.
Throughout the Far Far Range, these can be found. Players can shoot food items at them to get standard forms of the Gordo slime’s species until they explode. They also produce crates carrying random loot and a teleporter or “slime key” that allows entry to new locations or quick travel between known areas when exploded.
Slime Rancher’s development began in Popovich’s apartment.
Popovich depended on other people’s programming to construct a game prototype because he was an artist and designer rather than a programmer. Mike Thomas, the technical director, was eventually enlisted to assist him with the programming. They worked on the game for eight hours a day, a technique Popovich utilized with Monomi Park staff to avoid crunch time.
After a year, the game was expected to go into early access. It was, however, postponed for six months.
Slime Rancher’s Early Access version mainly garnered positive feedback. Despite numerous glitches, Heather Alexandra of Kotaku gave the game a decent review, noting that “I’m not a big fan of catharsis games, but when I get home to my bright and silly farm at the end of the day? I can’t help but smile just as big as my slimy pals.”
Games Mojo’s Steve Neilsen gave it a 4.5 out of 5-star rating, writing that “Slime Rancher is a fun and addictive game with a clever premise and adorable characters. The cartoon-style graphics are fantastic, and the gameplay is creative and adorable.”
On Metacritic, the game’s full release received an 81/100 rating, with critics claiming that it could keep you hooked for hours. According to reviewers, it’s also calming and cathartic, albeit monotonous, and it successfully taps into the addictive aspect of agricultural simulators. By May 2017, the game has sold over 800,000 copies.